Why learn Augmented and Virtual Reality Development?
Here are Just a few of the Great Reasons!
While game development would seem the obvious answer, VR and AR are both platforms that are becoming real game changers in the worlds of: education, training, art, music and design to name a few. Furthermore in the context of game development, it’s worth noting that the gamification of a concept or task has been proven a highly effective method of engaging a learner or participant.
Mark Zuckerberg gestured at the possibilities(of VR) himself in a Facebook post in March when he announced the Oculus acquisition: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face—just by putting on goggles in your home.” That’s the true promise of VR: going beyond the idea of immersion and achieving true presence—the feeling of actually existing in a virtual space.—https://www.wired.com/2014/05/oculus-rift-4/
Education and Training
Many case studies have proven that VR experiences enable learners to retain more and that VR improves the ability to experience empathy significantly. Stanford Professor Jeremy Bailenson has discovered that users retain 33 percent more from VR than standard video. Neuroscience research has shown that VR can increase brain activity and restructuring in positive ways with a particular focus on empathy building, recognizing social cues and gestures, and in understanding how to explore new experiences.
Because VR is a kinesthetic experience, and we often learn by doing, VR can train people faster. It can also avoid dangerous or expensive on the site training. And where instances of demonstrating complex concepts might benefit from an immersive kinesthetic experience, industries and public service agencies will increasingly incorporate VR and AR into their learning programs.
Art , Music and Design
We are increasingly seeing Virtual Reality Experiences in galleries, museums, events and as part of temporary or permanent art installations. Composers are creating immersive sound based experiences. DJs are performing live in VR. In the creative industry, designers and fabricators are increasingly offering VR experiences for clients to interact with work.
Immersive media has been a powerful presence in the arts since at least the 19th century, from panoramas and the early explorations of light and sound installations. In design technology and immersion have also been eagerly adopted from early on. Both art and design historically has sought to place the participant within the experience and to give a sense of aww and one to one scale for a composition or concept.
It’s Becoming Cheaper, Easier, and is Here to Stay
Ever since Lucky Palmer developed what is now the Oculus rift, and it hit the consumer market in 2014, VR in the true interactive sense has become cheaper and easier to obtain in terms of hardware. In terms of the software side open source platforms like Unity make development very accessible. With open source software you have community forums and documentation that provide great resources in getting up and running. Whether you want to get into the gaming industry, create educational or training tools, or make cool stuff—learning how to create AR and VR will definitely be a big game changer for you. Furthermore, if you just want to up your technical prowess and know-how why not take a crack at getting a little development up your sleeve. You’ll remain awed by the technology while having some first-hand knowledge of what’s under the hood.